为了学几个API的用法,,结果弄出了个修改器,大牛们不要笑话就是了 

implementation
 uses
 TestHookKey_Unit;

{$R *.dfm}

procedure TForm2.openPr;  //打开进程... ;
begin
  if ComboboxEX1.itemindex = -1 then exit;
  List := TStringList.Create;
  FProcessEntry32 := GetProcessID(List, ComboboxEX1.text);
  if FProcessEntry32.th32ProcessID=0 then exit;
  ProcessID := FProcessEntry32.th32ProcessID;
  ProcessHandle := OpenProcess(PROCESS_ALL_ACCESS, false, ProcessID);
  List.free;
end; 


procedure TForm2.openhero; //打开英雄进程;
begin
  List := TStringList.Create;
  FProcessEntry32:= GetProcessID(List, 'Heroes3.exe');
  if FProcessEntry32.th32ProcessID=0 then exit;
  ProcessID := FProcessEntry32.th32ProcessID;
  ProcessHandle := OpenProcess(PROCESS_ALL_ACCESS, false, ProcessID);
  List.free;
end;

//找玩家的基础地址,成功返回地址,否则返回0;
function TForm2.findaddr(Hex: Cardinal): Cardinal;
var
 pdd:^dword;
 hg:dword;
begin
  result:=0;
  hg:=hex;
  nSize:=16;
  pdd:= AllocMem(nSize);
  while hg < $02000000 do
  begin
    try
     ReadProcessMemory(ProcessHandle, Pointer(hg), pdd, nSize,
       lpNumberOfBytes);
   if (pdd^ = 8) then
      begin
       inc(pdd);
       if (pdd^ = $01000100) then
       begin
          inc(pdd);
          if (pdd^ = $FFEEFFEE) then
          begin
              inc(pdd);
              if (pdd^ = 0) then
               begin
                 result:= hg;
                 exit;
               end
              else  result:=0;
          end;
       end;
      end;
    hg:=hg+$10000;
    except
    hg:=hg+$10000;
    end;
   end;
end;

procedure TForm2.closePr; //关闭进程;
begin
  CloseHandle(ProcessHandle);
end;


//传入英雄的地址,返回英雄的名字;
function TForm2.getname(Hex: Cardinal): string;
var
  mst:^string;
  haddr:dword;
begin
  haddr:=hex;
  nSize:=12;
  begin
     mst:=AllocMem(13);
     if(not ReadProcessMemory(ProcessHandle, Pointer(haddr), mst, nSize, lpNumberOfBytes))then
     begin
        showmessage('读英雄的名字出错,可能是指定的地址不存在.');
        exit;
     end;
     asm
      mov eax,result
      mov edx,mst
      mov [eax],edx
     end;
  end;
end;


//传入玩家首地址,返回所有玩家的英雄;
function TForm2.getallname(Hex: Cardinal):Boolean;
var
  c,i,j,by,byt:byte;
  pb:^byte;
  haddr,xuhao:dword;
  pdd:^dword;
begin
  result:=false; //
  c:=0;
  for j:=0 to 7 do
  begin
     nSize:=2;
     pb:= AllocMem(4);
     if(not ReadProcessMemory(ProcessHandle, Pointer(hex), pb, nSize, lpNumberOfBytes))then
     begin
        closePr;
        exit;
     end;
   by:=pb^;
   inc(pb);
   if pb^ > 0 then
    begin
      haddr:=hex+8;
      byt:=pb^;
      for i := 1 to byt do
      begin
         nSize:=4;
         pdd:= AllocMem(nSize);
         ReadProcessMemory(ProcessHandle, Pointer(haddr), pdd, nSize, lpNumberOfBytes);
         xuhao:=pdd^;
         hercolor[c]:=by;
         herono[c]:=xuhao;
         hinfo.currhero:=xuhao*$492+$21620+hinfo.basehero;
         hername[c]:=getname(hinfo.currhero+$23);
         haddr:=haddr+4;
         c:=c+1;
      end;
      result:=true;
    end;
    hex:=hex+360;
   end;
   herono[69]:=c;
end;


function TForm2.GetProcessID(var List: TStringList; FileName: string = ''): TProcessEntry32;
var
  Ret: BOOL;
  s: string;
begin
  FSnapshotHandle := CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
  FProcessEntry32.dwSize := Sizeof(FProcessEntry32);
  Ret := Process32First(FSnapshotHandle, FProcessEntry32);
  while Ret do
  begin
    s := ExtractFileName(FProcessEntry32.szExeFile);
    if (FileName = '') then
    begin
      List.Add(Pchar(s));
    end
    else if (AnsiCompareText(Trim(s),Trim(FileName))=0) and (FileName <> '') then
    begin
      List.Add(Pchar(s));
      result := FProcessEntry32;
      break;
    end;
    Ret := Process32Next(FSnapshotHandle, FProcessEntry32);
  end;
  CloseHandle(FSnapshotHandle);
end;

procedure TForm2.suiButton5Click(Sender: TObject);
var
   haddr:dword;
begin
  haddr:=hinfo.baseplayer+$9C+hinfo.player*$168;
  nSize:=sizeof(zhiyuan);
  if(not WriteProcessMemory(ProcessHandle, Pointer(haddr), @zhiyuan, nSize, lpNumberOfBytes))
        or(nSize<>lpNumberOfBytes) then
     begin
        showmessage('写资源出错!');
     end;
  ///////////////////////////写魔法值
  haddr:=hinfo.currhero+$18;
  nSize:=sizeof(mofazi);
  if(not WriteProcessMemory(ProcessHandle, Pointer(haddr), @mofazi, nSize, lpNumberOfBytes))
        or(nSize<>lpNumberOfBytes) then
     begin
        showmessage('写魔法值出错!');
     end;
  //////////////////////// 写移动点数
  haddr:=hinfo.currhero+$49;
  nSize:=sizeof(yidong);
  if(not WriteProcessMemory(ProcessHandle, Pointer(haddr), @yidong, nSize, lpNumberOfBytes))
        or(nSize<>lpNumberOfBytes) then
     begin
        showmessage('写移动点数出错!');
     end;
  ////////////////////////////// 写经验值
  haddr:=hinfo.currhero+$51;
  nSize:=sizeof(jinyanzi);
  if(not WriteProcessMemory(ProcessHandle, Pointer(haddr), @jinyanzi, nSize, lpNumberOfBytes))
        or(nSize<>lpNumberOfBytes) then
     begin
        showmessage('写经验值出错!');
     end;
  //////////////////////////////////
  //////////////////////////  写兵种
  haddr:=hinfo.currhero+$91;
  nSize:=sizeof(bingzh);
  if(not WriteProcessMemory(ProcessHandle, Pointer(haddr), @bingzh, nSize, lpNumberOfBytes))
        or(nSize<>lpNumberOfBytes) then
     begin
        showmessage('写兵种数据出错!');
     end;
  ////////////////////////// 写兵力
  haddr:=hinfo.currhero+$AD;
  nSize:=sizeof(bingli);
  if(not WriteProcessMemory(ProcessHandle, Pointer(haddr), @bingli, nSize, lpNumberOfBytes))
        or(nSize<>lpNumberOfBytes) then
     begin
        showmessage('写兵力数据出错!');
     end;
  //////////////////////////  写辅助技能
  haddr:=hinfo.currhero+$C9;
  nSize:=sizeof(fcjineng);
  if(not WriteProcessMemory(ProcessHandle, Pointer(haddr), @fcjineng, nSize, lpNumberOfBytes))
        or(nSize<>lpNumberOfBytes) then
     begin
        showmessage('写辅助技能出错!');
     end;
  //////////////////////////  写辅助技能的显示
  haddr:=hinfo.currhero+$E5;
  nSize:=sizeof(jnmanban);
  if(not WriteProcessMemory(ProcessHandle, Pointer(haddr), @jnmanban, nSize, lpNumberOfBytes))
        or(nSize<>lpNumberOfBytes) then
     begin
        showmessage('写辅助技能出错!');
     end;
  //////////////////////////

  haddr:=hinfo.currhero+$1d4;
  nSize:=sizeof(baowu);
  if(not WriteProcessMemory(ProcessHandle, Pointer(haddr), @baowu, nSize, lpNumberOfBytes))
        or(nSize<>lpNumberOfBytes) then
     begin
        showmessage('写宝物数据出错!');
     end;
  ///////////////////// 写魔法
  haddr:=hinfo.currhero+$430;
  nSize:=sizeof(mofa);
  if(not WriteProcessMemory(ProcessHandle, Pointer(haddr), @mofa, nSize, lpNumberOfBytes))
        or(nSize<>lpNumberOfBytes) then
     begin
        showmessage('写魔法数据出错!');
     end;
  //////////////////////////   写基本技能
  haddr:=hinfo.currhero+$476;
  nSize:=sizeof(jbjineng);
  if(not WriteProcessMemory(ProcessHandle, Pointer(haddr), @jbjineng, nSize, lpNumberOfBytes))
        or(nSize<>lpNumberOfBytes) then
     begin
        showmessage('写基本技能出错!');
     end;
  //////////////////////////
  closepr;
  Form2.Hide;
end;

procedure TForm2.suiButton6Click(Sender: TObject);
begin
  closepr;
  Application.Terminate;
end;

procedure TForm2.FormShow(Sender: TObject);
var
  laddr : dword;
begin
  hinfo.cyteaddr:=0;
  hinfo.basehero:=0;
  hinfo.currhero:=0;
  hinfo.baseplayer:=0;
  PageControl1.ActivePage:=TabSheet1;
  openPr;
  if FProcessEntry32.th32ProcessID=0 then
   begin
   showmessage('你没有启动游戏?'+#10#13+'请你启动游戏后,点“读数据”按钮。');
   exit;
   end;
  laddr:=findaddr($01500000);
  if laddr = 0 then
  begin
   showmessage('你没有打开地图?'+#10#13+'请你先打开地图,再点“读数据”按钮。');
   exit;
   end;
  hinfo.basehero:=laddr+$68;
  hinfo.baseplayer:=laddr+$20B38; //第一位玩家 $360长度
  if getallname(hinfo.baseplayer)= false then
   begin
   showmessage('没有找到活动英雄!你没有打开地图?'+#10#13+'请你先打开地图,再点“读数据”按钮。');
   ProcessID:=0;   
   end;
end;